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                          Technology for All                                                                                                                                                                       Sunday February 01, 2009 13:18:18

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MOBILE PHONES

Smartphones Activate Mobile Gaming: Study

The number of mobile game downloaders grew 17% from November 2007 to November 2008, when 8.5 million people, or 3.8% of mobile subscribers, downloaded a game to their mobile device, reports research firm comScore while focusing on the U.S. market. 

“The rapid growth in smartphone adoption in the United States has provided a boost for mobile gaming, as 34% of those downloading a game in November did so using a smartphone,” said Mark Donovan, senior analyst, comScore.  “Last year, not one smartphone appeared in the top 10 devices used for mobile downloads. This year, six out of 10 are smartphones, excluding devices with smartphone-like functionality, such as the Instinct and Voyager, which also make appearances.” 

The iPhone and BlackBerry Curve have replaced the RAZR and low-end flip phones as the most popular gaming platforms, according to comScore. The number of smartphone owners downloading a game nearly tripled, while dipping 14% among owners of feature phones.  iPhone owners accounted for 14% of mobile game downloaders in November, with 32.4% of all iPhone users reporting they downloaded a game in the month, compared with a market average of 3.8%.  

Downloaded Mobile Game by Platform: Audience
Three-month average ending November 2007 vs. November 2008
US Mobile Phone Users (000s)
Source: comScore M:Metrics

 

November 2007 (000s)

November 2008 (000s)

YoY Growth

Smartphones

734

2,869

291%

Non-Smartphones

6,486

5,593

-14%

Total

7,220

8,463

17%

The researcher also announced the results of its Mobile Benchmark Study. It says with the exception of ringtone purchases, which fell 1.1% from October to November, all mobile content categories posted strong growth. 

comScore Mobile Benchmark Study
Three-month average ending November 2008
US Mobile Subscribers
Source: comScore M:Metrics

 Activity

 Audience (000s)

Reach (% of all Mobile Subscribers)

 % Change vs. Months Ago

Sent/received photos or videos

63,736

27.7

5.6

Received SMS ads

54,922

23.9

8.2

Accessed news/info via browser

41,894

18.2

9.7

Used email

38,370

16.7

6.3

Listened to music

21,006

9.1

8.5

Accessed social networking sites

20,668

9.0

14.2

Played downloaded game

20,468

8.9

6.1

Purchased ringtones

19,556

8.5

-1.1

Accessed downloaded application

18,337

8.0

15.8

Watched Video

7,523

3.3

5.6

 

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