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You Say


Look, Women Want Games

You know, 40% of U.S. gamers are women. This is revealed by the video game industry's trade group, the Entertainment Software Association (ESA). While 65% of American households play computer and video games, women age 18 or older represent a significantly greater portion of the game-playing population (33%). Additionally, the ESA's annual survey of consumer demographics and usage behaviors indicates the average age of game players has risen to 35.

"This data underscores the fundamental principle that computer and video games are a mainstream entertainment form, which captures the imagination of every segment of our society," said Michael D. Gallagher, CEO of the ESA, the U.S. association representing computer and video game publishers. "No longer is there a stereotypical gamer. With deeper market penetration and the broadening of our audience base, video games have incorporated themselves into America's cultural and social fabric."


Main Survey Findings
 

  • 65% of American households play computer and video games
  • 38% of American homes have a video game console
  • The average game player is 35 years old
  • One out of four gamers are over age 50
  • Women age 18 or older represent a significantly greater portion of the game-playing population (33%) than boys age 17 or younger (18%)
  • 41% of Americans expect to purchase one or more games this year

The research also shows how involved parents are in the way their children buy, rent, and play games:

  • 94% of parents are present when games are purchased or rented
  • 88% of parents report always or sometimes monitoring the games their children play
  • 63% of parents believe games are a positive part of their children's lives

The 2008 Essential Facts About the Computer and Video Game Industry also includes statistics on the top selling titles and genres of 2007, provided by The NPD Group. Based on unit sales, 85% of the games sold last year were rated “Everyone (E)," "Everyone 10+ (E10+)" or “Teen (T)." While only 15% of the games sold in 2007 were rated "Mature (M)."

The data was gathered in an annual study conducted by Ipsos MediaCT for the ESA. The study collected data from over 1,200 nationally representative households that have been identified as owning either or both a video game console or personal computer used to run entertainment software.

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