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Gamers Get Emotional with Online Casual Games

Online casual gaming holds an exclusive place in the lives of gamers of nearly all ages because it’s both emotionally and physically engaging. This is revealed by MTV Networks' new study: "An Exploration of Online Casual Gaming." And most prefer advertising on gaming sites to paying a fee for games.

As part of the study, 3,520 interviews were conducted among gamers from ages 8 to 60 in five different demographic groups: Kids and Tweens; Teens; Young Adults; Adults; and Boomers.

While all of the groups were actively involved with gaming, they had different reasons for being strongly connected to online casual games. Younger gamers participated to do things they can't do in real life. Among adults, moms used games as "my time" to relax and escape, while dads used games to recharge themselves and compete. Boomers said they felt physically transformed after playing online because the games kept their minds sharp and refreshed.

In the entire study, seven in 10 surveyed were frequent visitors to casual gaming sites, visiting at least once a week. The field spent an average of 12 days per month on the sites and 92 minutes per visit. Gamers treat casual gaming sites in a far from casual way, as three in four surveyed spent at least a half hour on each visit to gaming sites. Adults and Boomers were the most likely to visit casual gaming sites every day, as nearly half of the group visited regularly, according to the study.

MTVN's casual gaming study found different segments of casual gamers: Time Fillers; Rechargers; Virtual Me; Gaming Enthusiasts; Guilty Pleasurists; and Average Joe Wannabees.

Of those surveyed, 90% preferred having advertising on gaming sites to paying a fee for games and many were open to branded games. Surprisingly, dads were the group most willing to pay for games, which was echoed by the fact that overall, males were more likely to pay for games than females.

Dads also had the best reaction to branded games, as 34% of them held a better impression of a product or brand after playing a sponsored game.

Overall, the study concluded that consumers react positively to branded games in which the product and message are integrated and game is fun.

MTV Networks, a unit of Viacom, offers content across all media platforms with over 150 channels worldwide.

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