September 05, 2008                                                                                                                                                             Advertise  Careers  Contact

                                                                 Games                                                                                    

Home

Site

Gadgets

Games

Fun

Web Market

Market Research

People

Software Box

Server Box

Storage Box

Security Box

Laptop Box

Mobility Box

Event Box

You Say


What D’you Like, Online Gamers?

Did you know that Asian online gamers see bullying of weaker players and rudeness of other players as the biggest negatives for their online gaming experiences? This is revealed by IDC from the results of a regional survey exploring the likes and dislikes of online gamers in Asia. The survey is the third round of a series of surveys that IDC is conducting in 2008 to evaluate the impact of Web 2.0 on Asian enterprises and consumers. 

On average, more than 64% of the respondents named "bullying of new or weaker players" as a major dislike about online gaming and more than 70% mentioned "players who are rude". Online bullying and rudeness of other players were especially an issue among all Chinese and young Singaporean gamers who participated in the research.  

The survey showed that, while most players find online games rewarding and exciting in their own right, the social aspects of the experience are becoming extremely important. More than 50% of the respondents mentioned "meeting other gamers online" as an important element in the online gaming experience - especially among younger gamers. On average, the respondents said they had made 26 friends online. For gamers below age 25, this number was as high as 28 friends. 

IDC conducted the web-based survey among 664 Asian online gamers in August 2008 across six markets (China, Korea, the Philippines, Singapore, Taiwan, and Vietnam). The survey also sheds insight into buying trends and preferences of young gamers when buying virtual items and services online. 

IDC will present further details about this survey in an upcoming report, and to key industry players at the Asia/Pacific Gaming Marketplace Forum on September 17, 2008 in Singapore. This forum, which is sponsored by Leipziger Messe International  (LMI) Asia Pte Ltd. and supported by Infocomm Development Authority of Singapore, kicks off the Games Convention Asia (GCA) and Games Convention Asia Conference (GCAC) 2008.

Related Articles:
Gamers Get Emotional with Online Casual Games
Look, Women Want Games

Your Comments:

Name:
Email address:
Comments

 

  

 


This site is optimized for Windows Internet Explorer with 1280 x 768 Display Settings.
Copyright © My Media Network 2008. All rights reserved.