Hey, Havok for Microsoft
Havok,
a leading provider of physics engines to the global game and movie
entertainment markets, has announced that it has signed a perpetual
licensing agreement with Microsoft Game Studios. So Havok's core Physics,
Animation, and Behavior products, plus future offerings, will be available
to all Microsoft internal studios and development partners worldwide.
In this
deal, Microsoft game creators that choose to license Havok Physics will
automatically receive Havok Animation. Havok's physics engines and
software tools enable video game and PC developers to speed development
time, keep costs in check, improve internal efficiencies and reduce
overall development risk, says the company.
Some of
the Microsoft titles currently under development that are using Havok
products include Fable 2, Halo Wars, Banjo Kazooie: Nuts and Bolts, plus a
number of additional games. Havok has been used in several Microsoft
triple A titles including Halo 3, Halo 2, Scene It? Lights Camera Action,
and Age of Empires III. Microsoft has been licensing Havok products since
2001.
Havok
Cloth and Havok Destruction are Havok's latest product offerings that make
physics technology available to artists, synchronizing art and game
development for more efficient game creation.
Havok
recently offered its core physics software -- Havok 5.5 -- for PC
non-commercial download for no charge this May, giving its Triple-A
physics technology to game developers of all sizes.
Photo
courtesy: Havok
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