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Capcom's Resident Evil Degeneration Coming with Airplay

Ideaworks3D, a developer of cross-platform Airplay SDK for native mobile games and applications, says that Capcom's forthcoming "Resident Evil Degeneration" is created using Airplay. The game will run on multiple mobile platforms. Airplay SDK enables developers to build a single application binary and deploy it unmodified to all supported operating systems and devices. 

"Resident Evil Degeneration" is a new installment of Capcom's flagship franchise, widely considered, according to IdeaWorks3D, to be the benchmark of the survival horror video game genre. The game features 3D graphics and will be deployed to native mobile platforms such as KDDI au, Verizon VCAST, and Nokia N-Gage.  

Airplay SDK includes tools and runtime technology for delivering console-quality graphics and animation across a wide variety of mobile handsets.  

Airplay supports all open native operating systems, including BREW (Verizon and KDDI), iPhone, Nokia N-Gage, Symbian OS (Series60 and UIQ3), Windows Mobile, and Linux.  

"The Resident Evil franchise demands a level of graphical subtlety and depth of gameplay which until now has been impossible to deliver on mobile,” says Rob Hendry, Ideaworks3D's head of Studio. 

Takeshi Tezuka, general manager of Capcom's mobile division, added, "To realise Resident Evil Degeneration on mobile platforms, Capcom required a mobile technology that could deliver outstanding 3D graphics, animation, and effects across multiple platforms including BREW, N-Gage and others. We highly valued Airplay SDK as the one-stop solution to enable deployment of our key franchise title across various mobile platforms."

Photo courtesy: Ideaworks3D

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