Ideaworks3D Airplay SDK
Supports iPhone
Ideaworks3D, a developer of the cross-platform Airplay SDK for advanced
native mobile games and applications, has announced that Airplay SDK now
supports Apple's iPhone and iPod Touch. It’ll enable developers to build a
single application binary and deploy it unmodified to all supported
operating systems and devices.
Airplay
already supports all open native operating systems in the market today,
including Nokia N-Gage, BREW (Verizon and KDDI), Symbian OS (Series60 and
UIQ3), Windows Mobile, and Linux.
"We are
hugely excited to be adding iPhone as a supported platform within
Airplay," said Alex Caccia, CEO Ideaworks3D. "Apple's iPhone and App Store
present an enormous opportunity for mobile, handheld and console game
publishers looking to distribute directly to consumers. Airplay is now
fully optimised for Apple's platform, providing developers a
console-quality art and code development pipeline that makes it really
cost-effective for developers to create amazing games for iPhone. Using
Airplay, publishers can then increase their return-on-investment by
deploying to all other major mobile operating systems globally, without
having to allocate further budget to port between those platforms and
handsets."
Tim Closs,
CTO at Ideaworks3D, added: "Airplay SDK makes it easy for developers to
bring existing code and art assets from console development projects, and
bring them to iPhone and other high-end native mobile platforms. Airplay's
complete support for C++/C features and standard libraries opens up these
platforms as new cost-effective distribution opportunities for
forward-thinking developers and publishers."
Using
Airplay, all development and testing can remain on PC desktop machines,
using industry-standard C++ IDEs. Developers do not need to use
Objective-C.
Airplay
is optimized for the iPhone hardware, including the ARM11 CPU and the
Imagination Technologies POWERVR graphics processor. Airplay will
automatically optimise data sets for the iPhone hardware; for example,
applying PVRTC texture compression where possible.
Airplay
has already been used to deliver games worldwide, including "Metal Gear
Solid Mobile" (Konami, 2008), "System Rush: Evolution" (Nokia, 2008), and
"Project Gotham Racing Mobile 3D" (Glu, 2007).
Photo
courtesy: Ideaworks3D
Related Articles:
Madden
NFL 09 Kickoff! Live
Russian Language for the World of Warcraft
Nickelodeon to Go Global with Multiplayer Online Game
Gamers Get Emotional with Online Casual Games
Look, Women Want Games
Video Game to Capture ‘Wanted’ Action
Your
Comments: